LOS ANGELES, Calif. – Nokia today announced OZO, the first commercially available virtual reality (VR) camera designed and built for professional content creators and the first in a planned portfolio of digital media solutions from Nokia Technologies, the company’s advanced technology and licensing business.
“We’re thrilled to introduce OZO to the content creation world, and to define a completely new category of virtual reality capture and playback solutions,” said Ramzi Haidamus, president of Nokia Technologies. “OZO aims to advance the next wave of innovation in VR by putting powerful tools in the hands of professionals who will create amazing experiences for people around the world. We expect that virtual reality experiences will soon radically enhance the way people communicate and connect to stories, entertainment, world events and each other. With OZO, we plan to be at the heart of this new world.”
Conceived at the company’s R&D facilities in Tampere, Finland, OZO made its first appearance at an industry event in Los Angeles attended by representatives from major studios, production houses and media and technology companies. Nokia will conduct final testing and refinements to OZO in partnership with industry professionals, in advance of the product’s commercial release. Final pricing and full technical specifications will be announced at a future date, with shipments anticipated in Q4 2015. OZO will be manufactured in Finland.
When it debuts, Ozo will join a nascent but rapidly developing market for VR creative tools. In May, after acquiring a VR company, GoPro announced it was building a spherical camera mount to record immersive video. Later that month, the company announced a separate 16-camera system designed to be used with Google Jump. Jump, announced at the Google I/O developer conference, intends to be a full-featured ecosystem for VR filmmaking. Samsung is building a camera rig as well.
OZO captures stereoscopic 3D video through eight (8) synchronized global shutter sensors and spatial audio through eight (8) integrated microphones. Software built for OZO enables real-time 3D viewing, with an innovative playback solution that removes the need to pre-assemble a panoramic image - a time-consuming process with solutions currently in the marketplace.
OZO’s filmed content can be published for commercially available VR viewing hardware such as head mounted displays (HMDs), with immersive, full 360-degree imaging and spatially accurate original sound. OZO also integrates into existing professional workflows and works with third-party tools, dramatically simplifying content production at all stages.
Also today, Palo Alto-based VR production company Jaunt Inc. announced a commitment to support OZO, both by offering the camera for use in Jaunt Studios and by supporting content produced with OZO through its post-production services. Jaunt is the leading developer of the hardware, software, tools, and applications to enable the creation of cinematic VR. Through its studio arm, Jaunt Studios, the company works with leading creatives - from brands to artists to filmmakers - to create cutting-edge content.
“Our mission has always been to provide filmmakers with tools and techniques that fuel their creative process, unlocking the true potential of their vision.” said Cliff Plumer, President of Jaunt Studios. “Our partnership with Nokia is another big step for us to continue to provide our partners with the most cutting-edge technology to further cater to their creative needs. Jaunt will continue to work with its own line of cameras, as well as the best-of-breed that others have to offer, to ensure content creators have access to the best tool for the job.”
As an end-to-end solution, OZO aims to set a new standard as the preferred method for professional capture, editing and playback of cinematic VR content.
More Information at ozo.nokia.com